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Bmx streets demo t
Bmx streets demo t




bmx streets demo t

The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, and the number of times the tricks have been used (the more often a trick is used, the less it's worth). The goal of the game is to successfully perform and combine different tricks on a BMX bike, with successful executions adding to the player's score. Mat Hoffman's Pro BMX uses a tweaked version of the game engine used in a similar video game, Tony Hawk's Pro Skater. Despite a "fall 2000" release listed in the demo, the game would be delayed until its eventual release in May 2001, nearly eight months after Dave Mirra Freestyle BMX was released. A demo version of the game is available in the options menu in the PlayStation version of Tony Hawk's Pro Skater 2 which features two BMX riders and a beta version of the finished game's first level. Mat Hoffman's Pro BMX would be the first of such efforts.

bmx streets demo t

Despite a planned release in fall of 2000, the game was released in May 2001 for the PlayStation and Game Boy Color, followed by Dreamcast, Microsoft Windows and Game Boy Advance.įollowing the success of Tony Hawk's Pro Skater, Activision looked to expand its line of video games to other extreme sports outside of just skateboarding. It is similar to the Tony Hawk's series and competed directly with Acclaim Entertainment's Dave Mirra Freestyle BMX. Mat Hoffman's Pro BMX is a BMX video game endorsed by Mat Hoffman and the first game to be published by Activision under the Activision O2 label.






Bmx streets demo t